Thanks for that link, I have sent it to a friend who I know will love it.
Thanks for that link, I have sent it to a friend who I know will love it.
Gosh, you must have been startled by that. Tempered glass terrifies me because it feels like it has demons inside (that’s why it explodes so violently when the seal is breached)
The testes themselves aren’t soft ime, but if we’re talking about the overall (scrotum + testes), then I would say it’s pretty soft.
Though I’m going to take this moment to soapbox about the importance of regular testicular self examinations: https://www.macmillan.org.uk/cancer-information-and-support/testicular-cancer/how-to-check
The key thing is checking regularly enough that you know what’s normal for you, and thus can see a doctor if there are any unexpected changes in shape or texture. (Apologies for lecturing in reply to what was probably a joke)
I agree. A great example of why can be found in this excellent article about an extensive “dossier” of fraud allegations against a top Alzheimer’s researcher: (https://www.science.org/content/article/research-misconduct-finding-neuroscientist-eliezer-masliah-papers-under-suspicion)
Specifically, this snippet:
“Microbiologist and research integrity expert Elisabeth Bik, who also worked on the Zlokovic dossier, contributed other Masliah examples and reviewed and concurred with almost all of the findings.”
Elisabeth Bik is someone who has an incredible eye for fraudulently edited Western Blots images and someone I greatly admire. Calling her a “research integrity expert” is accurate, but what I find neat is that (to my knowledge) she doesn’t have any particular training or funding towards this work. A lot of work she does in this area starts on, or is made public on PubPeer, an online forum. This is all to say that Elisabeth Bik’s expertise and reputation in this area effectively stems from her just being a nerd on the internet.
I find it quite beautiful in a way, because she’s far from the only example of this. I especially find it neat when non-scientists are able to help root out scientific fraud specifically through non-scientist expertise. As a scientist who often finds herself propelled by sheer enthusiasm, sometimes feels overwhelmed by the “Publish or Perish” atmosphere in research, and who worries about the integrity of science when there’s so much trash being published, it’s heartening to see that enthusiasm and commitment to Truth still matters.
Because I was originally planning on just having the plate of cheese until I discovered there were a couple of leftover tortillas which would make the “meal” marginally less miserable.
Though I think that melting it on the tortilla wouldn’t have worked as well: the melted cheese had a wee layer of oil which I poured off onto a paper towel; also, to melt the cheese, I had to do it in a few short blasts, rearranging/“stirring” the cheese each time. I think that had I done this on the tortilla, it would have become a soggy mess.
Your question is a good one though, and I hadn’t considered it until I read your comment.
I think one of the really neat things about games as a medium is that “the experience” is inherently a super malleable concept. Gaming blows my mind when I think about how adaptive you need to be to run a tabletop roleplaying game, like Dungeons and Dragons — no matter how elaborate your plans are, players will always find a way to throw a spanner in the works. Video games have the same unpredictability of how players engage with the world you’ve made, but a much smaller ability to respond and adapt to ensure that they’re getting the correct “intended experience”.
In some respects, I agree with you, because when I play games, I care a lot about the intended experience. However, the reality is that I bring too much of myself to any game that I play to be able to think of my experience in that way, and I think that’s probably one of my favourite aspects of games as a medium — a dialogue between gamer and game developers. Especially because sometimes, the intended experience of a game isn’t well executed; there are plenty of times I have gotten lost or confused in games because the game didn’t sufficiently communicate to me (or other players with similar experiences) what it expected us to do. Part of the role of the game designer/developers role is to be guide the players so they get something resembling the intended experience.
Honestly, part of why I am on the pro-accessibility side of this issue is because I’m a bit of a snob — I think that being able to adapt a message or experience to a diverse audience shows a singularity of vision that’s more powerful than experiences that target a much smaller audience.
For example, let’s say that the subjective difficulty level of a game (the “experience”) equals the “objective difficulty level” of a game (the difficulty setting) minus the player’s skill level. For the sake of this example, let’s imagine that 10 arbitrary units is the correct level of the subjective difficulty level, and above/below that, the experience is degraded; also, let’s say that player skill ranges from 1-10, with most people clustering in the 4-6 range. In that world, if a game could only have one difficulty mode, 15 ish would probably be best, because 15 (objective difficulty) - 5 (average player skill level) = 10 (intended subjective difficulty level). I don’t begrudge game Devs for targeting limited audiences if that’s what they feel capable of, but I do massively respect the craftsmanship of being able to build a game that can serve a subjective 10 to a wide range of people, by having a range of difficulty settings.
I have an experience relating to game difficulty and accessibility that you would probably appreciate.
I was playing Rimworld for the first time, and because I was aware of how huge disasters that wipe out most of your work (that you can sometimes build back from) is a part of the game, I felt bad about playing the game on the mode that allows you to load earlier saves; I would find losing progress in this way more stressful than fun, so I wanted the ability to reverse poor fortune or choices, even if it felt like I was “dishonouring the intended experience”.
However, a friend (who was the reason I had bought Rimworld in the first place, and who enjoyed the chaos of no-save mode) pointed out that whilst the no-save mode may be presented as the default, the mode with saves enabled is presented as a perfectly valid way to enjoy the game. This made me feel immensely better about it, and I was able to dispel the silly guilt I was feeling. It highlighted to me the power of how we label difficulty settings and other accessibility settings.
Games are a funny medium.
I enjoyed using phyphox while on a plane recently. I found it fun to track the pressure and to see how it loosely corresponded to my own subjective experience of ascending vs descending.
I can’t recall any “useful” things I’ve used the app for, but I really enjoy having it — it makes me feel powerful. Like, it’s nice to think that if I did have some ideas of experiments to run, I could. It feels fitting to be able to access the sensors, because there are many ways in which our electronic devices nowadays aren’t (or don’t feel like) our own, so this feels like a small amount of clawing back power, even if I’m not using it for much.
Yesterday for dinner, I microwaved some red Leicester cheese on a plate, and then I scooped it onto a tortilla. I feel this image
This might be helpful, or it might be unrelated.
Recently, I made mozzarella from scratch. In order to do that, I needed some milk that wasn’t homogenised. Homogenisation is the process of breaking up the fat globules within milk into smaller droplets so they’re more evenly dispersed throughout the liquid, meaning there won’t be a fatty layer that separates out when you leave the milk to stand.
Most milk that you buy at the supermarket would be both homogenised and pasteurised. I learned that pasteurised milk could work for cheese, depending on the specific temperature the milk was heated to during pasteurisation (because the required minimum temperature for pasteurization is below the temperature that causes issues for mozzarella, but some brands pasteurise at a higher temperature. Unfortunately most brands don’t say what temperature they pasteurise at, but I got lucky with the first one I tried). That part’s not especially relevant to you and is mostly cheese related
The thing I wanted to suggest, out of scientific curiosity more than helpfulness, is that I wonder how your son would do with pasteurised, non-homogenised milk — perhaps it’s the homogenisation that’s causing the problem, rather than the pasteurisation. If you do try this, I’d be interested to hear back how things go; I haven’t heard of anyone having issues like this before
When I first switched to Linux, I was nonplussed at why many videos didn’t work. It ended up being a positive learning experience, but it certainly would be nice if the codecs could be shipped directly, as you say.
This is unrelated to the article you’re sharing now, but I read that (I agree thoroughly that the GDPR needs to be a start, but that it’s inconsistently followed/enforced) and then I saw and read your article about apathetic cis people who might be agender. That’s a neat perspective that I hadn’t considered before — I’m cis and very much not apathetic about my gender (and I sometimes experience dysphoria if I am not treated as my gender). However, I have a bunch of other friends who have described their attachment to their gender as being far more “meh”, and I am looking forward to getting a chance to discuss your article with them.
It strikes me that most of my friends are some flavour of LGBTQIA+, but I don’t know anyone who is agender. However, 10 years ago, many of my friends who now are non-binary didn’t know a term for their experience of gender, so identified as the closest they could find (such as lesbian). I wonder how many people I know who might find that “agender” feels like a fitting identity, if it were more prevalent in discourse etc.
That actually akes a lot of sense to me, and it makes me appreciate Wesley more for being someone for kids could relate to. I only started watching Trek when I was cynical adult, so that might explain why I’ve only seen him in that light
The Cult of the Red Circle teaches that if you circle irrelevant things, people will be desensitized to aberrations.
Ever wonder why some pictures have useless red circles, highlighting something obvious? This is why.
I’ve heard good things about that enough that I had already decided to watch it in abstract, but you have just tipped me over the edge and I’ve decided to actually give it a try. Thanks for the push, I will think of you when I do watch it
I didn’t especially hate Wesley, but I also didn’t enjoy his character. Part of it is that the narrative often framed Wesley from the perspective of Picard, who often seemed to be irked by Wesley, priming the audience to feel the same way. In many of his earlier appearances, before he was a cadet, I recall some Wesley plots involving him being over-keen and meddling with things he shouldn’t. But it all turns out fine in the end, because Wesley is so precocious and special. This is likely a reductionist and possibly incorrect summary, but it’s how I remember it.
When I try to think about faults or arcs that Wesley had in TNG, I really struggle to think of anything that made him feel like an actual character. There was an episode where he was considering giving up after doing badly on the academy entrance test, until he had a rare bonding moment with Picard. Then there was the academy shuttle crash coverup in which Wesley doesn’t feel like he has any real agency or real conflict for his character.
I agree with you that his key role was about giving the family aspect, which I think was useful, but especially when combined with the young genius trope, he felt more like a prop than a real character (part of this criticism is also aimed at how they explored themes of family through Beverly — I see what they were going for, but it didn’t fully land for me).
Now that I’m writing this, I’m thinking of episodes I wish I could’ve seen to develop Wesley more. Such as a “Lower Decks” (the TNG episode) style look at other young people on the enterprise, before Wesley is allowed on the bridge. I could see him framing himself as having more access or knowledge than he actually does and lying to make himself seem impressive to his peers. Then he gets peer pressured into doing some dumb stuff to gain that access he pretends to have, and it causes complications that threaten to reveal Wesley’s deceit to both the crew and his peers.
I’m just spitballing. My main point is just that he seemed simultaneously overused and underutilised — for the screen time he gets, he doesn’t really get to be an interesting character. He doesn’t need to be edgy — idealistic boy genius who can’t wait to join Starfleet fits in great with TNG’s general tone. However, without something to temper the optimism with, TNG could be saccharine sweet.
When I was a teenager, the youth centre I went to did an activity where in teams, we had to come up with as many insulting words or phrases as possible (swearing was fine, slurs weren’t). Naturally we responded to this challenge with glee and came up with many insults. Afterwards, we reviewed all the phrases and sorted them into categories, showing that the vast vast majority of insults belonged to just a few categories (one of the largest of which being disability).
Thanks for posting your comment. Ever since that youth centre session, I’ve been acutely aware of how ableist language can sneak its way into my vocabulary (and being disabled doesn’t exempt me from that risk), and yet I still find myself slipping up sometimes because of how normalised ableist language is.
That’s her right arm, not left. Are we onto something here? Is the true gender divide that men want a badass left arm and women want a badass right arm?
Edit: I just checked and Noble-2 (from Halo: Reach) has their right arm as the badass prosthetic too.
I read somewhere that someone’s attitude to furries is a great litmus test for how tolerant that person actually is (assuming that person isn’t a furry, of course). I’ve always found myself mildly confused by furries (and I used to be somewhat weirded out because I mainly knew of furries because a friend bought a house from drawing furry porn). Hearing the litmus test thing helped me to chill out a bunch and recognise that seeing lots of furries in and adjacent to my community was a sign of a healthy social ecosystem, so to speak
Subvert expectations by being normal. It’s diabolical.