fossilesque@mander.xyzM to Science Memes@mander.xyzEnglish · 19 days agoATTN: GEOLOGISTSmander.xyzexternal-linkmessage-square12fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkATTN: GEOLOGISTSmander.xyzfossilesque@mander.xyzM to Science Memes@mander.xyzEnglish · 19 days agomessage-square12fedilink
minus-squaretahoe@lemmy.worldlinkfedilinkEnglisharrow-up0·19 days agoI’ve had many hundreds of hours of Minecraft these past few years but… What’s layer 4?
minus-squareTheRedSpade@lemmy.worldlinkfedilinkEnglisharrow-up0·edit-218 days agoY-level. Before 1.18 the top layer containing bedrock (ETA: in the overworld) was y=4.
minus-squareDragon Rider (drag)@lemmy.nzlinkfedilinkEnglisharrow-up0·19 days agoThey changed the height of bedrock?
minus-squareThe Stoned Hacker@lemmy.worldlinkfedilinkEnglisharrow-up0·19 days agobedrock now spawns around Y=-60, give or take a few blocks
minus-squareDragon Rider (drag)@lemmy.nzlinkfedilinkEnglisharrow-up0·19 days agoWhy would they move the bottom of the world below 0 instead of just moving sea level upwards?
minus-squarepivot_root@lemmy.worldlinkfedilinkEnglisharrow-up0·19 days agoCompatibility with existing worlds
minus-squareWugmeister@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up0·18 days agoIn early snapshots, they simply extended the build limit upwards like you suggested, so when people loaded their old worlds in they started complaining about kilometer-high walls generating in every direction
minus-squareDragon Rider (drag)@lemmy.nzlinkfedilinkEnglisharrow-up0·18 days agoWhy didn’t they just move all the old stuff up?
minus-squareIHateReddit@lemmy.worldlinkfedilinkEnglisharrow-up0·18 days agothat would require moving every single thing up which would break a lot of stuff like mod/plugin data
I’ve had many hundreds of hours of Minecraft these past few years but… What’s layer 4?
Y-level. Before 1.18 the top layer containing bedrock (ETA: in the overworld) was y=4.
They changed the height of bedrock?
bedrock now spawns around Y=-60, give or take a few blocks
Why would they move the bottom of the world below 0 instead of just moving sea level upwards?
Compatibility with existing worlds
In early snapshots, they simply extended the build limit upwards like you suggested, so when people loaded their old worlds in they started complaining about kilometer-high walls generating in every direction
Why didn’t they just move all the old stuff up?
that would require moving every single thing up which would break a lot of stuff like mod/plugin data