fossilesque@mander.xyzM to Science Memes@mander.xyzEnglish · 19 days agoATTN: GEOLOGISTSmander.xyzexternal-linkmessage-square12fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkATTN: GEOLOGISTSmander.xyzfossilesque@mander.xyzM to Science Memes@mander.xyzEnglish · 19 days agomessage-square12fedilink
minus-squareDragon Rider (drag)@lemmy.nzlinkfedilinkEnglisharrow-up0·18 days agoWhy would they move the bottom of the world below 0 instead of just moving sea level upwards?
minus-squareWugmeister@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up0·18 days agoIn early snapshots, they simply extended the build limit upwards like you suggested, so when people loaded their old worlds in they started complaining about kilometer-high walls generating in every direction
minus-squareDragon Rider (drag)@lemmy.nzlinkfedilinkEnglisharrow-up0·18 days agoWhy didn’t they just move all the old stuff up?
minus-squareIHateReddit@lemmy.worldlinkfedilinkEnglisharrow-up0·18 days agothat would require moving every single thing up which would break a lot of stuff like mod/plugin data
minus-squarepivot_root@lemmy.worldlinkfedilinkEnglisharrow-up0·18 days agoCompatibility with existing worlds
Why would they move the bottom of the world below 0 instead of just moving sea level upwards?
In early snapshots, they simply extended the build limit upwards like you suggested, so when people loaded their old worlds in they started complaining about kilometer-high walls generating in every direction
Why didn’t they just move all the old stuff up?
that would require moving every single thing up which would break a lot of stuff like mod/plugin data
Compatibility with existing worlds