• cm0002@lemmy.worldOP
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    9 days ago

    If a game has reached EoL then they’re just being straight greedy worrying about someone else making a little money off it. Running a public server costs money too.

    And again, nobody said they have to release a ready to go and fully functioning standalone binaries. Just the documentation on how it works as a bare minimum would go EXTREMELY far for the open source community and then the whole “ThEY DiDnt MaKE anY ConTrIBuTIOns” goes up in smoke

    • kazaika@lemmy.world
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      9 days ago

      Stop killing games said that games need to be kept in a functioning state afaik. That means exactly that. I am very for modding games but modding a game does not entitle me to the original creators intellectual property, but merely the part j have added.

      Also what documentation? :)

      • gamermanh@lemmy.dbzer0.com
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        9 days ago

        Stop killing games said that games need to be kept in a functioning state afaik

        Not what was said, so what you know is wrong

        Also what documentation?

        They would have to make it for it to be available, obviously, that’s part of the point of pushing for these laws

          • gamermanh@lemmy.dbzer0.com
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            9 days ago

            Which is elaborated on elsewhere in their campaign to mean “repairable within reason for the normal person”

            It does not mean that a developer has to do anything extreme at all

              • gamermanh@lemmy.dbzer0.com
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                8 days ago

                No, they do not, way to out yourself as someone with 0 idea about the industry. This is covered by game devs who support STG, watch the videos or read a summary

                Should be anywhere from a couple hours work for one person to a week or so of one team. MOST games will fall on the shorter end of that spectrum unless the developers are really bad at their jobs

                • Rekorse@sh.itjust.works
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                  8 days ago

                  Because every developer uses the exact same processes and holds themselves to the exact same standards right?

                  Way to out yourself as someone who’s only read about the industry.

                  • gamermanh@lemmy.dbzer0.com
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                    8 days ago

                    Because every developer uses the exact same processe

                    Nope, that’s why there’s a time range that’s quite wide

                    and holds themselves to the exact same standards

                    That’s the point of the law being discussed

                    Way to show you can’t even read properly