• Deckweiss@lemmy.world
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    1 month ago

    There are 3.2 billion video gamers in the world, and 1.17 billion play online.

    “millions” is a couple percent. (As seen in the steam survey as well as napkin mathing the numbers from above)

    • rockSlayer@lemmy.world
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      1 month ago

      Call of Duty is the biggest fps game in the world, every year. Their playerbase is “only” in the millions, so I suppose you agree with the executives that it’s not nearly successful enough?

      • Deckweiss@lemmy.world
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        1 month ago

        No, because they are above the average video games market share.

        But you can’t argue that Linux gamers are a significant market share, just because the number in front of the % is the same lol

        • rockSlayer@lemmy.world
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          1 month ago

          Ok so if you agree that their playerbase of millions marks a successful game, then why do you consider the possibility of millions of players insignificant?

          • Deckweiss@lemmy.world
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            1 month ago

            It’s not absolute but relative.

            Because for each individual game dev, linux gamers account for on average 2% of their sales, which is insignificant.

            Linux gamers are spread across all of the games and game devs.

            • rockSlayer@lemmy.world
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              1 month ago

              Every person excluded from a purchase is money lost in the eyes of corporations. It’s why boycotts work when they’re properly organized. It’s why microtransactions are usually less than $5. I’ve been in corporate meetings for game companies before, I was recently illegally fired. The addition of Linux support is coming, but the big corporations need motivation to do it quickly.

              • Deckweiss@lemmy.world
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                1 month ago

                You have to compare income from sales to development and ongoing maintenance cost of supporting a whole other platform.

                Boycots work when the market share of boycotters is significant.

                • rockSlayer@lemmy.world
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                  1 month ago

                  I am, remember? I just told you that I was (is, will continue to be) a game developer. I’ve already considered cost of development.

                  • Deckweiss@lemmy.world
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                    1 month ago

                    As with your arguments where you mixed relative and absolute numbers - you can not apply the learnings of one subset of game devs (yourself & the companies where you worked at) to all of them, as they operate in vastly different circumstances.