• rockSlayer@lemmy.world
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    1 month ago

    Ok so if you agree that their playerbase of millions marks a successful game, then why do you consider the possibility of millions of players insignificant?

    • Deckweiss@lemmy.world
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      1 month ago

      It’s not absolute but relative.

      Because for each individual game dev, linux gamers account for on average 2% of their sales, which is insignificant.

      Linux gamers are spread across all of the games and game devs.

      • rockSlayer@lemmy.world
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        1 month ago

        Every person excluded from a purchase is money lost in the eyes of corporations. It’s why boycotts work when they’re properly organized. It’s why microtransactions are usually less than $5. I’ve been in corporate meetings for game companies before, I was recently illegally fired. The addition of Linux support is coming, but the big corporations need motivation to do it quickly.

        • Deckweiss@lemmy.world
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          1 month ago

          You have to compare income from sales to development and ongoing maintenance cost of supporting a whole other platform.

          Boycots work when the market share of boycotters is significant.

          • rockSlayer@lemmy.world
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            1 month ago

            I am, remember? I just told you that I was (is, will continue to be) a game developer. I’ve already considered cost of development.

            • Deckweiss@lemmy.world
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              1 month ago

              As with your arguments where you mixed relative and absolute numbers - you can not apply the learnings of one subset of game devs (yourself & the companies where you worked at) to all of them, as they operate in vastly different circumstances.

              • rockSlayer@lemmy.world
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                1 month ago

                I was illegally fired for organizing unions. The labor activist world is tiny. I’m able to make these statements with the confidence that I do, because I’ve talked to hundreds of people in several game companies.