• AVincentInSpace@pawb.social
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    18 days ago

    yeah but skeletons aren’t usually animate. the only way for a skeleton to be able to move without a meat suit attached to it is if it’s powered by magic. and who knows what the magic can make it do

      • merc@sh.itjust.works
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        18 days ago

        Punches mostly hurt because of the mass of the fist and arm. If you’ve ever been punched by a kid you probably weren’t hurt. A skeleton weighs less than a 6-year-old, so there wouldn’t be much mass behind the punch.

        But, then again, magic.

      • Anivia@feddit.org
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        17 days ago

        Uhhm, how much flesh is there on your knuckles? A few millimeters of skin aren’t dampening a punch

  • Upperhand@lemmy.world
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    18 days ago

    Yes, but if the skeleton is capable of fighting me, who’s to say what kind of magic or superpowers it has? I mean, a fighting skeleton still seems like it could be anyone’s guess as to who’s going to win…

  • Hobbes_Dent@lemmy.world
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    17 days ago

    Yeah but when they have red eyes it means they’re recording and it’s much harder to perform for an audience therefore levelling the playing field.

  • As a necromancer fighting unit, the skeleton is easy to tear apart, so their tactic is to ambush or overwhelm with numbers and hit you with weapons before you can disable them. So they’re best against unarmored opponents.

    Archers might be more dangerous if they are strong enough to pull a war bow like a longbow.

    Clever necromancers will make bone molds and craft critical bones out of ceramic or bronze or steel in order to make more resiliant units, but these often require different animation spells. Some expeimentation has been done with bone powder and ceramic.