Slimes as in SlimeVR, open source trackers.
I think it all should work, but I’m afraid of just having to solve issues in general with stuff I don’t have to solve any issues with now.
Slimes as in SlimeVR, open source trackers.
I think it all should work, but I’m afraid of just having to solve issues in general with stuff I don’t have to solve any issues with now.
Sure, the Index should work fine, but I’m not so sure about accessories, my Slimes, etc. Also on an nvidia GPU…
Really hope Valve does indeed release the new headset, because my Index is getting very dated.
Since arbitrations are charged a fee per customer someone figured out that you can do an effective “class action” against valve by having many people submit the same arbitration claim against valve and costing them so much through the arbitration fees that it it was almost impossible for them to cone out on top regardless of the outcome of the arbitration (iirc).
It’s not even that they’d have to pay for it; usually the filing party has to pay. Valve tried to be the good guys and while they did push for arbitration they said that they’d pay your arbitration fee for you, basically allowing you to file a legal complaint against them at their expense.
And then some fucking legal company figured out it’s a neat loophole on how to bleed them through arbitration where the point isn’t really the result but the costly process. Guess that’ll teach Valve to try to be better than others. :|
The animations are stuttery for me on … Fedora Linux.
I bet they’d be smooth as butter on Windows. x)
…and VR. VR is already finicky on its own, gaming on Linux can be finicky in different ways, and the issues multiply if you have two things like that.
Yeah, it’s also that “it just works” now, and one undisputable (though unfortunately self-fulfilling) advantage of Windows is that chances are if you do encounter an issue you’re not the first one and someone has already solved it.
Being an early(ish) adopter of anything like that is always a bit of a risk and pain.