• rebelsimile@sh.itjust.works
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    12 days ago

    I just run SD1.5 models, my process involves a lot of upscaling since things come out around 512 base size; I don’t really fuck with SDXL because generating at 1024 halves and halves again the number of images I can generate in any pass (and I have a lot of 1.5-based LORA models). I do really like SDXL’s general capabilities but I really rarely dip into that world (I feel like I locked in my process like 1.5 years ago and it works for me, don’t know what you kids are doing with your fancy pony diffusions 😃)

      • rebelsimile@sh.itjust.works
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        12 days ago

        I usually run batches of 16 at 512x768 at most, doing more than that causes bottlenecks, but I feel like I was also able to do that on the 3070ti also. I’ll look into those other tools though when I’m home, thanks for the resources. (HF diffusers? I’m still using A1111)

        (ETA: I have written a bunch of unreleased plugins to make A1111 work better for me, like VSCode-like editing for special symbols like (/[, and a bunch of other optimizations. I haven’t released them because they’re not “perfect” yet and I have other projects to be working on, but there’s reasons I haven’t left A1111)

        • brucethemoose@lemmy.world
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          12 days ago

          A1111

          Eh, this is a problem because the “engine” is messy and unoptimized. You could at least try to switch to the “reforged” version, which might preserve extension compatibility and let you run features like torch.compile.

          • rebelsimile@sh.itjust.works
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            12 days ago

            Hmm maybe in the new year I’ll try and update my process. I’m in the middle of a project though so it’s more about reliability than optimization. Thanks for the info though.

            • brucethemoose@lemmy.world
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              12 days ago

              Yep. I didn’t mean to process shame you or anything, just trying to point out obscure but potentially useful projects most don’t know about :P